using System;
using System.Collections.Generic;
using System.Text;

namespace Motion6D
{
    public class MovedFrame : ReferenceFrame, IVelocity
    {

        double[] velocity;

        protected double[] relativeVelocity = new double[] { 0, 0, 0 };
        
        #region IVelocity Members

        public double[] Velocity
        {
            get { return velocity; }
        }

        double[] IVelocity.RevativeVelocity
        {
            get
            {
                return relativeVelocity;
            }
        }


        #endregion

        public override void Set(ReferenceFrame baseFrame, ReferenceFrame relative)
        {
            base.Set(baseFrame, relative);
        }
    }
}
